The Gamemakers (
gamemakers) wrote in
thecapitol2012-06-18 03:28 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
(no subject)
WHO| Any Victors, and every tribute as they are removed from the arena.
WHAT| The Capitol would like to pick your brain.
WHEN| Each person is approached separately, so you can specify when and where they came from.
WHERE| A government office building
WARNING/NOTES| This is mandatory IC. If for some reason OOC you cannot tag in (hiatus, etc) talk to a mod and we can handwave thing.
Much like the Victors who were currently missing, each victor or tribute was approached by a pair in sleek, all black suits, with friendly smiles, who none the less were quite firm in leading their targets away.
It was, from there, a short trip to a very nondescript looking Capitol building, in cars so heavily tinted it would be hard even for those familiar with the city to know where they ended up. From there they are lead to an elevator, which goes down, deep, and out into a white hall way. The first door slid open to a room, as blank as everything else, where a small, slightly pudgy woman with blood red a-line hair gave a wide smile.
"Please, have a seat!"
WHAT| The Capitol would like to pick your brain.
WHEN| Each person is approached separately, so you can specify when and where they came from.
WHERE| A government office building
WARNING/NOTES| This is mandatory IC. If for some reason OOC you cannot tag in (hiatus, etc) talk to a mod and we can handwave thing.
Much like the Victors who were currently missing, each victor or tribute was approached by a pair in sleek, all black suits, with friendly smiles, who none the less were quite firm in leading their targets away.
It was, from there, a short trip to a very nondescript looking Capitol building, in cars so heavily tinted it would be hard even for those familiar with the city to know where they ended up. From there they are lead to an elevator, which goes down, deep, and out into a white hall way. The first door slid open to a room, as blank as everything else, where a small, slightly pudgy woman with blood red a-line hair gave a wide smile.
"Please, have a seat!"
no subject
no subject
But really, was it a bad thing if the woman banged her head against a wall?
"If you would rather not have more information about your surroundings, I will, however, be glad to keep you in the dark. I hear that is always the best way to find your way out."
no subject
no subject
"What are you talking about? This is just basic information so far."
If she thought this was propaganda, she'd be thrilled for the end of their conversation.
no subject
She raised a brow in a 'you can't seriously be pretending not to know what I mean' look.
no subject
She shrugged. Something out of history.
"What were doing is far more complex than their games. And you have already given us what we needed. And without getting much in return I'm afraid."
She glanced behind Emily, and nodded.
"You're free to go."
no subject
She couldn't help it...defiance was in her blood.
no subject
She folded her hands and leaned across the table. Oh, please let her stay.
no subject
no subject
She looked up, giving a nod. Two of those in dark suits walked in, taking a hold of Emily's hand none to gently. A third walked in with a syringe.
"You seem to be under the false impression that we will treat you well even after you refused to stay in line. It is a false impression. If you continue to stay out of line, it will not go well for you."