Panem Events (
etcircenses) wrote in
thecapitol2015-11-23 12:34 pm
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Victory Tour!
Most of you weren't around the last time District tours were allowed. The opulence of the train is just as great however. It is plush, full of the same comforts and pleasures as the Capitol. Dining, entertainment centers, and shared rooms for the Tributes, the bunk beds featuring the finest of fabrics. The wide windows all around the train give way to the stunning views of the District countrysides.
Before the quell, it used to be that only the Victors of the arena would behold such sights, but you Tributes, the survivors of the fifteenth arena of the seventy fifth quarter quell are very lucky indeed. It will be a greater pageant than ever before, with so many Tributes getting the chance to speak to the Districts their children were reaped from, where you stand and the children stand no longer. The honor, duty, and sacrifice a Tribute's life involves cannot be understated.
Staff and Mentors are, of course, brought along for the ride. You'll need them for when you are to give your speech to the Districts! There will be a lot of preparation work involved, but maybe, should you do well, you will be afforded some time to travel between the cars and visit those of other Districts.
As always, the tour will be starting in District twelve, which will take just over forty eight hours to reach. There's no need to feel unsafe. There's an overwhelming number of Peacekeepers on board, here to keep you all safe, as will there be in each of the Districts you visit.
Sleep tight.
Before the quell, it used to be that only the Victors of the arena would behold such sights, but you Tributes, the survivors of the fifteenth arena of the seventy fifth quarter quell are very lucky indeed. It will be a greater pageant than ever before, with so many Tributes getting the chance to speak to the Districts their children were reaped from, where you stand and the children stand no longer. The honor, duty, and sacrifice a Tribute's life involves cannot be understated.
Staff and Mentors are, of course, brought along for the ride. You'll need them for when you are to give your speech to the Districts! There will be a lot of preparation work involved, but maybe, should you do well, you will be afforded some time to travel between the cars and visit those of other Districts.
As always, the tour will be starting in District twelve, which will take just over forty eight hours to reach. There's no need to feel unsafe. There's an overwhelming number of Peacekeepers on board, here to keep you all safe, as will there be in each of the Districts you visit.
Sleep tight.
no subject
Half of him feels relief. Another part, ashamed. All for whether or not he'll shoot a gun. Both sides are idiotic. Derek has said nothing about holding back. He only said to stay close and so stay close he'll do.
Whether it's as a partner or as a burden, he'll find out, he supposes. He keeps the gun pointed out, finger ready on the trigger and eyes sharp upon the swath of their enemies.
He ignores the pounding of his own heart. It ain't matter.
no subject
But he thinks about it in a different way with Kurloz. Derek's never trusted anyone at his side except for Chuck - and he still doesn't, not really. He doesn't know if Kurloz will kill someone with his own hands when it comes down to it, and that's his main focus right now. There's a man with a gun at his side, holding it like he's planning on shooting the first thing that steps into his vision, and Derek doesn't know if he's counting on Kurloz using it if they run into trouble.
He doesn't know what affect it will have on Kurloz if he does, but Derek doesn't care about that right now. If he cares about it at all, it can't be in the middle of a fight. Nothing matters now but survival.
"Was trying to get everyone to the back of the train."
It's not a lie. He was, even if he'd planned on moving forward towards the fighting after he'd gotten out here.
no subject
Neither of them have the voice to shout and direct people to right sides, but that would be all a sorts dangerous anyway. The rebels would hear and know where to shoot. If they direct people as they pass, particularly with an emphatic wave of the arm to the train's end, they'll get more while still being safe that way.
They pass a few and he thinks he gets them in the right direction. He considers splitting up, covering all the more ground but then--
Then a rebel locks eyes with him, a stolen Peacekeeper gun lifting up in a panic. He doesn't think and he doesn't shoot. He swings.
The butt end of the gun cracks against the rebel and immediately he feels ill.