etcircenses: (d13)
Panem Events ([personal profile] etcircenses) wrote in [community profile] thecapitol2015-12-09 10:48 am

District 13 Mission 7

Who| Jet, Cecil, Sam, Haruto, Albert, Porrim, Ermac, Alain, Tabris, Joan and Altair
What| Item Retrieval Mission
Where| An unknown facility in the Capitol
When| Night
Warnings/Notes| Violence on peacekeepers, warn for anything else in the headers!

Mission goers are assembled in the hanger at mid-day, dressed in the usual dark attire, a hovercraft prepped and ready for them. The ride takes several hours and by the time they set down well outside of the Capitol's surveillance, the sun is setting and the bright lights of the Capitol are turning on. But it isn't the streets the teams are headed for, but the underground.

The tunnels under the city take them most of the way and provide them an un-monitored progression at least part of the way. When they surface, those more familiar with the Capitol may notice they’re pretty far south. They emerge in an alleyway behind a large stone building, there’s one door facing the alley; their way in. As they approach the door, it opens to reveal someone standing there. They’re unarmed and something applied to their face makes it seem blurry to an observer and makes identification impossible. However, since they open the door and hold it open for the rebels, it’s clear they’re there to help.

The rebel’s guide leads them through back hallways until they reach a dark staircase, from here, they’re on their own and, wordlessly, their guide leaves as they descend. The staircase is dark and seems to go on forever until it finally ends in a plain looking door. Through this door is another hallway, but it seems to only have one purpose: the large double-door at the end of it. There, in front of the door, are peacekeepers. It’s left to Team 2 to get rid of them, they have the option to distract them with a small device that emits a high-pitched noise and then incapacitate them, or perhaps they want to attempt to use the darkness of the hallway to sneak up on the guards, either way, something needs to be done before an alert is raised.

Once Team 2 has incapacitated the guards, the teams are free to go through the double doors. The next room is divided by a large glass wall stretching across the width and height of the space. On one side of the glass sits a pile of clothes, some of it may be recognizable, some of it may not be, but it seems to have been discarded randomly. Across from the pile of clothing is a pile of armor and other less-common clothing articles. This pile seems to be less haphazard, but similarly uncared for.

On the other side of thick glass is the real gold, row after row of tables all full of weapons and items, recognizable and completely foreign. The door in the middle of the glass is the only way to safely get through, but a quick application of the code-hacking device to break the lock and the other side is open. It’s a free-for-all.

Rebels need to be quick, it’s only a matter of time before those peacekeepers go missing and with no packs granted to them, they’re limited by whatever they can realistically carry, although a few packs seem to be strewn among the pile of clothing and might be usable to carry a little more. Once time is up, one team is sent ahead of the other to make the trip back to the underground tunnels. Hopefully, if one team is caught the other can make it back.

Items that can be found (not including clothes and armor) are:
Cullen's sword and shield
Albert's communicator and fox totem
Initiate's club made of bones/horns
Jet's super gun, communicator, eagle totem, bag of mushrooms
Roland's revolver, silver knife, bullets and old bullet shells
Sam's collapsible machine gun gauntlets and wing pack
Luna's music box and passcards
Rick's Colt python, Gerber knife, secondary handgun and machete
Harley's oversized mallet and a couple of bombs
Ruffnut's knife
Wesker's twin desert eagles
Alain's large pistol, hunting knife and two bandoliers of bullets (mostly empty)
Sansa's amythyst hairnet
Karkat's sylladex and strife deck (both closed)
Sigma's lethal injection watch
Shepard's shotgun, lancer and omni-tools
Tabris' axe
Haruto's wizar driver, wizard rings and wizarswordgun
Black Tom's shillelagh
Coach's katana and shotgun
Vivi's ticket, tetra master cards, magic armlet and oak staff
Altair's hidden blade, longsword, knife/short blade and 5 throwing knives
Daryl's hunting knife, crossbow and bolts, lighter and pack of cigarettes
Jack's compass
Jeremy's badge
Ellis' gun
Terezi's dragon cane
Phi's bracelet
Nitou's Beast driver, mirage magnum and rings
wizardplease: (Downturned Eyes)

[personal profile] wizardplease 2016-01-28 04:02 am (UTC)(link)
"Uh... a backpack? A duffel bag? A shopping bag? As long as it holds stuff!" Which doesn't sound like a very tall order, but his luck is failing him and he's kind of in a hurry. So he has found some nice jackets, a hooded sweater, way too many pairs of shoes...
atouchofka: (You have to be joking)

[personal profile] atouchofka 2016-01-28 05:22 pm (UTC)(link)
Alain lets out a long breath, and moves towards the nearest bag he can see. "I don't know what I'm looking for," he says over his shoulder, picking up the bag and flipping it open. "You need to be more specific."
wizardplease: (Some Surprise)

[personal profile] wizardplease 2016-02-06 09:31 pm (UTC)(link)
"...that works!" Congratulations, Alain, you are better at bag locating than this guy. Which he looks genuinely grateful for, dropping yet another jacket and rising to go over and take it, presuming that it's actually being offered.
atouchofka: (Not sure how to feel about this)

[personal profile] atouchofka 2016-02-06 11:44 pm (UTC)(link)
Alain hands it over without question. He has no use for it. All he could have hoped to retrieve, he already has: his and Roland's guns are more valuable than anything else here, at least to him.

"We should move," he says, looking back at the exit.
wizardplease: (Assured)

Fade out?

[personal profile] wizardplease 2016-03-14 03:48 am (UTC)(link)
"Right!" And with a grin and a considerable jump in his step, he's back to the table and stuffing in gaudy rings and awkwardly-sized belt-mounted equipment. Better that the rebellion has this stuff than anyone else. It's just a matter of time before they get Nitou back, and he'll just be itching to use his stuff....

Before he makes for the exit, he casts a look about to make sure that Alain's making it okay, too.