etcircenses: (reverse)
Panem Events ([personal profile] etcircenses) wrote in [community profile] thecapitol2015-07-26 11:50 pm

Once Upon A Dream - 4th wall

The Tributes will not be warned for when their injections will occur. For those who are known to be compliant and willing to work with the capitol, they may be taken aside and told they are getting a shot or whatever else may convince them. Others may be injected within their sleep (and have been drugged earlier to keep them that way).

If you are not a tribute, your injection comes on your decision, having cashed in your ticket at Hypnogogia for a good rest and stay.

Everyone is ushered to bed at once and everyone will be quick to discover why.

The first effect is a sort of paralysis - not the terrifying inability to move, but a signal to the brain that says why move? Moving is so much effort. It's quickly followed by drowsiness, and then a chill that radiates from the needle into the body, and finally, unconsciousness.

This shared dreaming carries on whenever you sleep for seven total days, with the Expos running during their waking hours. Those with Vistors will meet them within the dream.

Day 1: It starts as a typical day in the tower. You may very well not realise it to be a dream. The only difference is that there are others here, ones who won't be around when you wake. They've been instructed to wait for you. You can show them the whole of the Capitol in this time, if you wish.

Day 2: On this day, the world is... yours. Some of the world will bleed into the mini worlds of others, so long as you have the wish in mind to visit them. Some details about the worlds may be off but it will initially seem as though you've finally returned home.

Day 3: A paradise. Any paradise. Whatever your characters would personally deem as a paradise. Like with day 2, the dream worlds will bleed into one another.

Day 4: On day four, it starts off somewhere inspired by a District. It's been tailored to suit the Capitol of course but

̨̙̟͒̒̔ͬ̄̌̓̓s̋͒ͩ̈́ͯ́̾ͭ͑͘҉̮͈̪̲̼̜̟͡ó͔͔͖̼̂̓̌̓m̰̹ͩ͑̽̆̽̚͟͞e͙̰̬̻̋ͣ͑ͭ̄̌̀ṭ̡͈͔̺̀͂̈́ͯ̎͛̓́́ḣ̍̉͌҉̮̖͔͉̜͉̘͓į̶̥̼͙͒̏́̈n̼̬̼͖͖̳͊͐̈g̷̱͈̦̀ͣ͒̒̅͛ͯ̐̿ ̵̡̻̳̯ͫ̓̃ͭͨg̵͚͚͖̏̒̏ͨ̐̏ͦ͞͡ȏ͚̳͓̱̩̞͚͙ͮ̊̄̐̂͊e͇͇̦̳̦ͥ̽͌̆͂̇͆ͤͅs͙͙̠̝͍̹͔͓͛̽̾͑͂͆ ̠͖̘̥̤̑ͧ͘w̛̰̰̗͕̻̯̰͕̃͌͘r͖̰͚̋o̵̭̺̺̘͈͕͆̐̇̌ͣ͆͗͟n̷̫ͦ̆ͯ̀g̛̥͖͎̺͙͈ͮ̓͐̄̇.

The dream world seems to distort. From the setting, to those in it, for five seconds everything is warped and wrong, caught in an echo chamber. Then it goes dark and silent. From the dark, the nightmares crawl out. The nightmares may have things taken from memory, but most of it is a new and horrible scene where making sense isn't mandatory.

Capitolites are quickly awoken and refunded. They are given a (poor-tasting) drink that will offer them totally dreamless sleep. But they don't have to drink it if they do not wish...

[OOC: This is the day that D13 players will finally be able to participate and on every day following. You are allowed to post for this early.]

Day 5: The Capitol tries again to take back control of the dream, starting out with a fun and cute arena with super-soakers, glitter bombs, and weapons made from foam. It's happy and colorful. But it doesn't last long.

Soon enough, the dream warps again into a nightmare. The arena loses its harmlessness, becoming one that's very much a threat. This may be an arena from memory or something totally new.

Day 6: The Capitol hasn't given up fighting District thirteen's interference but they've taken to a new tactic. In attempt to drive them out, or at least pin some of the blame on thirteen, the sixth round of sleep is set in a bad memory. It can be any memory at all; something in the arena, something offworld, even things around the capitol or area around so long as it could've been caught on camera. Essentially, unless it's a blind spot, it's fair game.

Individuals who are free of or manage to fight through this torment are free to help the dreaming characters as they will-- or make things worse.

Day 7: War. Terrible war. This is what will be heard on the final day. It will echo out over the dream world. And that dream world will reflect the very terrible war spoken of. Is that your friend over there, looking shell-shocked? Is that your family laying there motionless? Who is that in the fray crying out? Could it be the one you love most?

This dream will leave very few survivors and will not last long. Those that do, will hear this: "Know the cost of selfish acts. Consider what you stand for."

[OOC: With this you may consider the fourth wall live! All tributes and any guests, Capitolites, and D13ers who are signed up may tag in here. Alternately, you may make your own logs! If you are tagging in here, you MUST warn with headers for any relevant topics that may upset players.]
tookthewheel: (Cocky kid)

[personal profile] tookthewheel 2015-08-29 11:50 am (UTC)(link)
Bucky's happy to scratch Appa exactly where the bison wants him too, his fingers working to that spot with enough pressure to get through the animals thick fur. Now he's not sure whether he should think of Appa as an oversized dog or a cat. "I never thought about it. I assumed that your people had come up with the idea."

Where Bucky comes from people generally don't have magical powers and neither do animals, so he can be forgiven for being somewhat naive about the process.

"Will it be safe?" Bucky's not an airbender after all, and he has issues with falling.
actually112: (/about to be eaten by Unagi)

[personal profile] actually112 2015-09-02 04:06 am (UTC)(link)
Yessss you are a good human Bucky that's the ticket. Appa lets out a happy sigh that makes the ground tremble oh so gently, relaxing into into Bucky's touch and letting his eyes drift closed.

"It's totally safe! You just need to become an airbender and learn the basics." It doesn't occur to Aang that that's impossible. He's back home with Appa and Bucky is here and there are spirits all around them and nothing is impossible. "I can teach you. Let me show you the airbender gates and you'll be able to glide in no time."
tookthewheel: (I learn to smile again)

[personal profile] tookthewheel 2015-09-06 01:51 pm (UTC)(link)
"You make it sound easy." Bucky replies, more amused than anything at Aang's easy assumption that he's capable of what he's asking, and also at Appa's reaction to being petted.

"Okay," he agrees anyway, despite his own misgivings, "I'll give it a shot."
actually112: (I'm a normal school kid! I swear!)

[personal profile] actually112 2015-09-20 06:10 pm (UTC)(link)
"Great!"

Aang grasps Bucky's arm and starts pulling him away from Appa. Appa lets out an unhappy huff to lose the petting and flops his head on the ground as he watches them go.

Aang takes Bucky to a stage with heavy boards fixed on bamboo. They spin with the wind in various directions, close enough together that they would beat up most people who try to walk between them.

"When you first learn airbending, you walk through the airbender gates to the other side. The trick is that you can't force your way through, or they'll just hit you a lot and knock you out of the gates. You have to feel the wind and use that to guide you into stepping in the right direction. You step in circular motions where you can switch direction without losing any momentum."

Aang brushes his fingertips lightly against the inside of Bucky's wrist. "Can you feel the wind?"