FitzChivalry Farseer (
witbastard) wrote in
thecapitol2015-07-17 11:58 am
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Who | Fitz and YOU!
What | Fitz has been dragged away from his Extremely Vital Quest and dumped in a weird city. This does not please him.
Where | Around and about
When | A few days after the Crowning
Warnings/Notes | None yet; will update if needed
A: The District 11 Living Room
Fitz awakes aching and exhausted, and lies for a while in the darkness behind his eyes, feigning sleep as he pieces together what he knew. He had just come from the Elderling city, mired in the tug of the Skill, when suddenly he had awoken in a cold, bare room, foreign in its strangeness. Awareness of the severity of his situation had come in waves; no Skill river in which to reach, not a flicker of life showed to his Wit-sense, not even an awareness of the distant bond with his wolf. He had no weapons, and they had taken his clothes and his pack, and with them his elfbark and herbs. Locked up, alone and unarmed in a strange land, it's no surprise that when the Peacekeepers came for him, he hurled himself into them, trying to get past them and away. He had, he recalls with a flicker of pride, knocked the teeth loose in one’s mouth, and kicked in one’s knee with a force that would not soon heal, but in return he received a solid beating, and a blow to the head which sent him spiralling down into one of his seizures, to awake here. The bed is soft and silk-sheeted. There is blood in his mouth where he has bitten his tongue, and the area above his eye feels tight and bruised. At least one rib is bruised if not broken. But mostly, he felt wreathed in the unbelievable sore tiredness that followed a seizure. And mostly, he’s bone-tired, stiff and sore from his seizure, and cursing himself for showing that great weakness.
Without his Wit, he can’t tell if there are others in the room with him. Certainly, he’s no longer in the cell he woke up in before, but was he moved by his captor or rescued by someone else? Either way, it seems likely that as soon as his hosts know he’s awake, someone will come for him. And unarmed and disorientated, he has little chance of escaping this room if they do. Best to move fast. Cautiously, he cracks open his less-sore eye. The lights hurt his head something awful, brighter and harsher than firelight or daylight. The room is empty. He lies still a moment longer, gathering his thoughts, eyeing the room from under his lashes, then moves sharply.
He swings himself out of the low, soft bed, ignoring how the room swims around him, and, lurching slightly, makes for the door. To his surprise, it opens easily. The first door leads into an odd ceramic and silver anteroom, walled with mirrors; a dead end. The second leads into a hallway, and from there into a glass-walled room, laid out with low tables and soft chairs. He moves into the living room near-silently, warily, like a caged wolf. Distracted by a combination of concussion, Skill-headache and exhaustion making his vision blur, and lacking the familiar warning of his Wit-sense, he doesn’t notice there’s someone else sitting in there until he’s already moved out of the cover of the corridor.
B: The streets of the Capitol
Later, after having this place explained to him (however loosely) and after his test, he is surprised to find that he is free to leave the building. On the pretext of visiting the market, he has determined to find the edge of the city and plot his escape before they throw him into this deathmatch. But now he’s out in the city, he finds it almost distracts him from his plans. If the magical tower with its sourceless light and great glass walls and self-opening doors was strange, these streets are incomprehensible. He recognises not one in a thousand things that the huge glass-fronted stores display in glittering mounds, there are vehicles that make no sense, and even the people passing him, with their impossibly colourful hair and skin, and shimmering, shifting, oddly-cut clothes, are so alien as to be barely recognisable. They seem barely human. Elderlings? he wonders briefly, but puts the thought from his mind. If they are Elderlings, they seem hardly likely to come to the aid of the Six Duchies, when they are so venal and sick as to battle humans for sport. What’s important is to gather what information he can, then return to his friends and to Verity.
Admittedly, that currently mostly seems to take the form of standing, rather dumbstruck, in the street, looking very lost. This place is so confusing.
C: The Training Centre
There is one place in this odd city that seems almost familiar, and that’s the training centre in the building. The room itself is as strange as everything else, but the familiar weight of weapons in his hands is oddly comforting, especially when, bereft of his weapons, his Wit and his poisons, he feels much more vulnerable than he’d like in this strange and hostile place. And, having decided it best to present himself as a predictably aggressive soldier, he feels no qualms about being seen here. Not to mention, the more he sharpens his rusty skills, the better his chances of survival.
Hefting a suitable sword, he goes through familiar drills swiftly and neatly, one by one. The physical exertion frees his mind, takes him back to a time before everything went so wrong, running the same drills again and again out in the yards before Hod the Weaponsmaster’s sharp eye and critical tongue. By the time he pauses, panting, and notices that he isn’t alone, he feels almost cheerful despite his situation. The exercise is good, and he is feeling the benefits of relief from the constant guard he has had to keep on his Skill for the last few weeks on the Skill-road.
He throws the newcomer a wolfish smile, tossing his sword from hand to hand. “Looking for a sparring partner?”
What | Fitz has been dragged away from his Extremely Vital Quest and dumped in a weird city. This does not please him.
Where | Around and about
When | A few days after the Crowning
Warnings/Notes | None yet; will update if needed
A: The District 11 Living Room
Fitz awakes aching and exhausted, and lies for a while in the darkness behind his eyes, feigning sleep as he pieces together what he knew. He had just come from the Elderling city, mired in the tug of the Skill, when suddenly he had awoken in a cold, bare room, foreign in its strangeness. Awareness of the severity of his situation had come in waves; no Skill river in which to reach, not a flicker of life showed to his Wit-sense, not even an awareness of the distant bond with his wolf. He had no weapons, and they had taken his clothes and his pack, and with them his elfbark and herbs. Locked up, alone and unarmed in a strange land, it's no surprise that when the Peacekeepers came for him, he hurled himself into them, trying to get past them and away. He had, he recalls with a flicker of pride, knocked the teeth loose in one’s mouth, and kicked in one’s knee with a force that would not soon heal, but in return he received a solid beating, and a blow to the head which sent him spiralling down into one of his seizures, to awake here. The bed is soft and silk-sheeted. There is blood in his mouth where he has bitten his tongue, and the area above his eye feels tight and bruised. At least one rib is bruised if not broken. But mostly, he felt wreathed in the unbelievable sore tiredness that followed a seizure. And mostly, he’s bone-tired, stiff and sore from his seizure, and cursing himself for showing that great weakness.
Without his Wit, he can’t tell if there are others in the room with him. Certainly, he’s no longer in the cell he woke up in before, but was he moved by his captor or rescued by someone else? Either way, it seems likely that as soon as his hosts know he’s awake, someone will come for him. And unarmed and disorientated, he has little chance of escaping this room if they do. Best to move fast. Cautiously, he cracks open his less-sore eye. The lights hurt his head something awful, brighter and harsher than firelight or daylight. The room is empty. He lies still a moment longer, gathering his thoughts, eyeing the room from under his lashes, then moves sharply.
He swings himself out of the low, soft bed, ignoring how the room swims around him, and, lurching slightly, makes for the door. To his surprise, it opens easily. The first door leads into an odd ceramic and silver anteroom, walled with mirrors; a dead end. The second leads into a hallway, and from there into a glass-walled room, laid out with low tables and soft chairs. He moves into the living room near-silently, warily, like a caged wolf. Distracted by a combination of concussion, Skill-headache and exhaustion making his vision blur, and lacking the familiar warning of his Wit-sense, he doesn’t notice there’s someone else sitting in there until he’s already moved out of the cover of the corridor.
B: The streets of the Capitol
Later, after having this place explained to him (however loosely) and after his test, he is surprised to find that he is free to leave the building. On the pretext of visiting the market, he has determined to find the edge of the city and plot his escape before they throw him into this deathmatch. But now he’s out in the city, he finds it almost distracts him from his plans. If the magical tower with its sourceless light and great glass walls and self-opening doors was strange, these streets are incomprehensible. He recognises not one in a thousand things that the huge glass-fronted stores display in glittering mounds, there are vehicles that make no sense, and even the people passing him, with their impossibly colourful hair and skin, and shimmering, shifting, oddly-cut clothes, are so alien as to be barely recognisable. They seem barely human. Elderlings? he wonders briefly, but puts the thought from his mind. If they are Elderlings, they seem hardly likely to come to the aid of the Six Duchies, when they are so venal and sick as to battle humans for sport. What’s important is to gather what information he can, then return to his friends and to Verity.
Admittedly, that currently mostly seems to take the form of standing, rather dumbstruck, in the street, looking very lost. This place is so confusing.
C: The Training Centre
There is one place in this odd city that seems almost familiar, and that’s the training centre in the building. The room itself is as strange as everything else, but the familiar weight of weapons in his hands is oddly comforting, especially when, bereft of his weapons, his Wit and his poisons, he feels much more vulnerable than he’d like in this strange and hostile place. And, having decided it best to present himself as a predictably aggressive soldier, he feels no qualms about being seen here. Not to mention, the more he sharpens his rusty skills, the better his chances of survival.
Hefting a suitable sword, he goes through familiar drills swiftly and neatly, one by one. The physical exertion frees his mind, takes him back to a time before everything went so wrong, running the same drills again and again out in the yards before Hod the Weaponsmaster’s sharp eye and critical tongue. By the time he pauses, panting, and notices that he isn’t alone, he feels almost cheerful despite his situation. The exercise is good, and he is feeling the benefits of relief from the constant guard he has had to keep on his Skill for the last few weeks on the Skill-road.
He throws the newcomer a wolfish smile, tossing his sword from hand to hand. “Looking for a sparring partner?”
hey look who's finally back
"It isn't abandonment," he says again, after a moment, and squeezes Fitz's shoulder before withdrawing his hand to wrap it around his cup again. "It only feels like it. Abandonment is in the act of leaving, and you didn't leave. You were taken." Then, with a rather tired little smile, "I don't advise hope, particularly. But I do advise putting your worries about it aside as much as possible. Better to turn your energies to what you can change."
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He sips his tea, and sits in silence a moment. "Whyever I left, the effect's the same. If I'm gone from my task, my task goes undone, and those who need me to act fast will suffer for my lack. But I suppose as much will be true of this place, if good performance in the Arena can mean the difference between the people of my District eating or starving." He leaves that hanging, hoping to steer the conversation away from himself and glean a little more insight into how his companion feels and how he expresses himself under the constant watch of the Capitol.
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"Ah, yes. The zenith of the crude feudalistic capitalism in this place. A classic tactic, of course. Create strife and competition in those under your heel, make them blame one another for the hardship that comes directly mandated by a government which lives in storied luxury. Pour me a little more tea, would you?" He holds out his - by now mostly empty - cup for Fitz to top up from the thermos. "The good news is, we have only just finished up the most recent of those ghastly gladiatorial matches, so you ought to have a little time where your performance is relatively irrelevant to the people you've been assigned to. Hopefully. Of course, as I've never met the people in question, I'm going purely on the propaganda and poppycock spewed by our erstwhile captors."
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He injects a little acid into his voice as he continues - a delicate balancing act, enough to align himself with Merlyn and gain his trust, but not enough to seem a traitor or a dissident.
"That they serve under the Capitol, I know. And that they produce Panem's resources and trade goods, to be sold and distributed by the Capitol. Beyond that, nothing. I would know their names, their lands, their peoples...have they different cultures? How does their way of life differ from the Capitol, and from each other? How great are these lands, how far-reaching Panem's borders? And beyond Panem, what trading partners, what allies, what enemies?" He takes a deep breath, and lowers his eyes to examine the thermos. "Forgive me. I do not mean to flood you with questions, and I understand that there's much that's still unknown. I've travelled far and wide, and never have I seen a world so wondrously strange. I confess, I've been abuzz with curiosity since I set foot in these streets. Let me start again. What are the Districts bordering the city, and where do they lie from here? And what beyond those? I suppose, by its numbering, that my own District 11 must be some way out from here, beyond at least the inner Districts?"
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Harrumphing, he pushes his glasses up his nose and raises one finger. "Now, assuming I am correct about this, Panem itself ought to be around ten million square miles in area, although only around a third of that area seems to be inhabited. The bordering Districts, according to the maps, are 2, 10, and 9 - those produce masonry and military supplies, livestock, and grain respectively. Your District is beyond that, on the eastern coast, and for some by-our-lady ridiculous reason, is the primary exporter of fruit and vegetables. Never mind that those exports could just as easily be grown nearer, and brought here fresher, oh, no. Never mind that there may well be good quarrying land in the north, or fertile grasslands to the south. No matter! Order must be maintained!" He snorts, his lip curling slightly under his moustache. "The economic situation here is thoroughly underconsidered. I cannot understand how it has survived this long. What kind of drattedly stupid nation transports its fish two and a half thousand miles to another perfectly usable coastline?"
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He chews his lip thoughtfully. It seems likely that for today at least, he can get away with some questions the Capitol doesn't like. After all, he's got away with fighting the Capitol face to face. They must be expecting a period of ignorance and adjustment, so it's best to get as much information as he can before he's supposed to know better. He hopes Merlyn doesn't get into trouble for this, but at the end of the day that's the old man's choice to make for himself.
"I was told that our actions here can affect the rationing for our Districts. Does that mean they don't even have a contingent of workers to provide their own food? All the resources go into the Capitol and are distributed from here? Pardon my candour, but that seems neither efficient nor safe. What if supply lines were cut, or an accident befell the shipments?"
oh, is it merlyn-rant-o'clock again already?
It should be clear by now that it's unlikely to be Fitz who gets Merlyn into trouble in this conversation.
"A man," he concludes, wagging his finger a little, "who has hope and anger in sufficient mixture, will always rebel. No matter how unsuccessfully, or how repeatedly. A fact this government, I am entirely sure from the blinding gaps and euphemism in their histories, has had ample chance to observe. I can hardly believe they are stupid enough not to see over the course of most of a century that their ridiculous pseudo-capitalist fascism is not working."
It is Merlyn-rant-o'clock all day every day
it is in his world yes
But Merlyn is not the rebellion, and has no interest in playing games of subterfuge, so he only smiles, his large blue eyes mild, and pats Fitz's hand. "We can only hope. Nobody wants riot and rebellion in their lives, after all."