Altaïr ibn La-Ahad (
theflyingone) wrote in
thecapitol2015-04-21 10:51 pm
Entry tags:
Let’s go to the mountains.
Who| Altaïr and YOU
What| Very calmly attempting to break a window with a chair. Climbing on buildings outside. You know, behaving.
Where| Various: District 11 common room, Tower roof, the city
When| apr 20
Warnings/Notes| mentions of violence will be the norm for this character because lol he's an assassin
A: D11 common room
Of course Altaïr attacked the people who greeted him. In return, the Peacekeepers gave him several punches and baton hits. They overwhelmed him in a small space with sheer numbers and riot gear. Sporting a cut lip, several bruises, and nondescript but well-fitting athletic clothing, he was marched to his floor's common room and left alone.
He scowled and tugged the hood of his zipper jacket over close-cropped curls.
He did not expect to receive medical attention or even so much as a bandage. His solution to most injuries was to walk them off anyway. But he may as well use a window to inspect his cut lipand brood. He took a moment to stare at the ridiculous amount of glass encasing the deck. This one room had more glass than the most ornate houses of worship he'd seen. Of course, none of the windows would be openable so high up, for safety. He stepped right up to the squeaky-clean wall of glass, unconcerned about the vertigo of the street so far below.
An aquiline face with knitted brows glowered back at him. He curled his lip in a grimace as he raised fingers (all nine of them) to test the drying blood on his mouth.
B: D11 common room 2 electric boogaloo
Altaïr went over what little facts he knew. He'd been imprisoned for someone's amusement. They knew he was a skilled fighter, following his failed attempt to escape the demonstration room. The Gamemakers protected their viewing window with a mysteriously invisible wall of lightning pain. They did not know he was an Assassin, or they would have tortured him for information and then executed him. At least there was that.
There was a lot about this place he didn't know, like why the torches in the ceiling did not flicker or how buildings of mere metal and glass could rise so high. But he considered himself a well-traveled man for his age, and assumed (wrongly) that he would adapt quickly to this foreign place.
Inevitably, a thousand methods of escape brewed in his head, each more rash than the last. He was furious that they expected to keep him here. Impatience clouded his judgment. He had no notion of reinforced glass or video cameras, only that he could jump and climb heights that dizzied most.
All exits were guarded, so he would make one of his own. Without concern for the others in the room, he hefted a chair up and approached the window at a steady march.
C: Tower roof
His first step in new surroundings was always to get his bearings. He was surprised to learn there was sanctioned roof access. (Had he known, he might not have attempted to break a window.) The roof would make a good starting viewpoint. Here on the rooftop among the manicured plants, it was a different world. The bustle down below could still be heard, though the muffled sirens, voiced advertisements, and music were alien to him. Again, the height of the surrounding buildings astonished him. They were taller than the highest manāra he'd ever climbed, and smooth as water.
Challenge accepted.
Altaïr always had sharp eyes. He wasn't looking for it, but as he approached the edge of the roof, the air shimmered. He stopped in his tracks, tilting his head like a confused bird. And there it was again. Like the invisible window that had shocked him unconscious during his demonstration for the Gamemakers. He scowled. There would be no jumping from this rooftop.
D: City
Altaïr decided to test other, less electric boundaries. He knew he could leave the Tower, but he still tensed as he passed through the front entrance. He wondered if the guards would be on high alert and follow him, but he found he could wander into the city untroubled.
Everything was huge and fast. The enclosed metal wagons moved of their own volition at dangerous speeds. Buildings soared upward, their hubris defying gravity. Shopkeepers and their wares were sequestered indoors. There was a distinct lack of sewage smell. Church bells did not toll, neither did any mu’aḏḏin call the people to prayer. The street was devoid of animals and their refuse, save for cosmetic pets on glittering leashes.
And the people. He thought at first they were wearing masks. They were painted to the nines, more colorful than prostitutes, both men and women. Some sort of festival, perhaps? A few stopped to stare and titter at him. Altaïr was painfully aware that he wasn't blending in, and he took off at a fast walk.
He was already building a mental map of the city in his head. The one on his communicator—if he ever figured out how to work the thing—would not tell him where guard posts were or when they changed shifts. When he was sure he wouldn't attract more attention than a few weird looks, he chanced climbing one of the taller buildings for a better view.
A stone building similar in style to a Roman temple housed statues with garish clothes on the first few floors, and apartments on the rest. In the alley next to it, he took the wall at a running jump and began scaling upwards.
What| Very calmly attempting to break a window with a chair. Climbing on buildings outside. You know, behaving.
Where| Various: District 11 common room, Tower roof, the city
When| apr 20
Warnings/Notes| mentions of violence will be the norm for this character because lol he's an assassin
A: D11 common room
Of course Altaïr attacked the people who greeted him. In return, the Peacekeepers gave him several punches and baton hits. They overwhelmed him in a small space with sheer numbers and riot gear. Sporting a cut lip, several bruises, and nondescript but well-fitting athletic clothing, he was marched to his floor's common room and left alone.
He scowled and tugged the hood of his zipper jacket over close-cropped curls.
He did not expect to receive medical attention or even so much as a bandage. His solution to most injuries was to walk them off anyway. But he may as well use a window to inspect his cut lip
An aquiline face with knitted brows glowered back at him. He curled his lip in a grimace as he raised fingers (all nine of them) to test the drying blood on his mouth.
B: D11 common room 2 electric boogaloo
Altaïr went over what little facts he knew. He'd been imprisoned for someone's amusement. They knew he was a skilled fighter, following his failed attempt to escape the demonstration room. The Gamemakers protected their viewing window with a mysteriously invisible wall of lightning pain. They did not know he was an Assassin, or they would have tortured him for information and then executed him. At least there was that.
There was a lot about this place he didn't know, like why the torches in the ceiling did not flicker or how buildings of mere metal and glass could rise so high. But he considered himself a well-traveled man for his age, and assumed (wrongly) that he would adapt quickly to this foreign place.
Inevitably, a thousand methods of escape brewed in his head, each more rash than the last. He was furious that they expected to keep him here. Impatience clouded his judgment. He had no notion of reinforced glass or video cameras, only that he could jump and climb heights that dizzied most.
All exits were guarded, so he would make one of his own. Without concern for the others in the room, he hefted a chair up and approached the window at a steady march.
C: Tower roof
His first step in new surroundings was always to get his bearings. He was surprised to learn there was sanctioned roof access. (Had he known, he might not have attempted to break a window.) The roof would make a good starting viewpoint. Here on the rooftop among the manicured plants, it was a different world. The bustle down below could still be heard, though the muffled sirens, voiced advertisements, and music were alien to him. Again, the height of the surrounding buildings astonished him. They were taller than the highest manāra he'd ever climbed, and smooth as water.
Challenge accepted.
Altaïr always had sharp eyes. He wasn't looking for it, but as he approached the edge of the roof, the air shimmered. He stopped in his tracks, tilting his head like a confused bird. And there it was again. Like the invisible window that had shocked him unconscious during his demonstration for the Gamemakers. He scowled. There would be no jumping from this rooftop.
D: City
Altaïr decided to test other, less electric boundaries. He knew he could leave the Tower, but he still tensed as he passed through the front entrance. He wondered if the guards would be on high alert and follow him, but he found he could wander into the city untroubled.
Everything was huge and fast. The enclosed metal wagons moved of their own volition at dangerous speeds. Buildings soared upward, their hubris defying gravity. Shopkeepers and their wares were sequestered indoors. There was a distinct lack of sewage smell. Church bells did not toll, neither did any mu’aḏḏin call the people to prayer. The street was devoid of animals and their refuse, save for cosmetic pets on glittering leashes.
And the people. He thought at first they were wearing masks. They were painted to the nines, more colorful than prostitutes, both men and women. Some sort of festival, perhaps? A few stopped to stare and titter at him. Altaïr was painfully aware that he wasn't blending in, and he took off at a fast walk.
He was already building a mental map of the city in his head. The one on his communicator—if he ever figured out how to work the thing—would not tell him where guard posts were or when they changed shifts. When he was sure he wouldn't attract more attention than a few weird looks, he chanced climbing one of the taller buildings for a better view.
A stone building similar in style to a Roman temple housed statues with garish clothes on the first few floors, and apartments on the rest. In the alley next to it, he took the wall at a running jump and began scaling upwards.

B
But, of course, it didn't suit her to rush for anything. So she quietly extracted herself from sponsor meetings, moseyed on to her library to retrieve her typical gift for the Tributes, and eventually entered the common room. The new Tribute wasn't hard to spot at all.
...Oh. Maybe this one wasn't going to be such a treat. Thinking first of the most important thing in the room, China carefully set the book down on a faraway counter so it wouldn't be near the madman. Only then did she step carefully towards him.
Still standing a few paces away, China called over, "Please, dear, set that down. You won't be helping anyone, least of all yourself."
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It crossed his mind to go back to his old ways, to plow through an innocent who might obstruct or endanger him. But he'd broken that tenet of the Creed already, paid the price in the form of getting a fellow Assassin killed, another maimed, getting demoted, not to mention bringing a horde of enemies to Masyaf.... No, he'd resolved to follow the Creed closely, so he might understand it and Al Mualim might approve of him again.
He set down the chair with a frustrated thunk. "And who is going to stop me? You?" It took a bit of restraint not to spread his arms in invitation to fight. That would be pointless now. Still, he wasn't in the mood to be polite. "What do you want? Speak quickly."
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"The Peacekeepers who are currently watching, on the other hand, will no doubt be somewhat concerned by your behavior. They are very efficient and could be here in a matter of minutes."
She shrugged delicately and shook her head. "I don't know how much detail you were told, but I would strongly suggest that you not attract their attention."
She ended with the beginnings of a smile; she just wanted to help, of course.
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"I can do many things in a matter of minutes," he retorted. What those things were—killing a man, hiding from guards, infiltrating a party—he left to her imagination.
And yet, the prospect of having an army of guards on him was not a bright one. Brash though he was, he did not fancy attracting the attention of quite so many. He'd like to escape with his life so he could live to assassinate another day.
"I was not told much," he finally relented enough to say.
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Fast and brutal. She liked both of those qualities, provided he could bring them out where it counted.
She took a step forward, somewhat emboldened, and held her hand out to one of the plush chairs nearby. "If you take a seat, I can answer any questions you may have."
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haha sorry he's such a manchild
Haha, never apologize!
D
"You'll only break your neck up there, and then you won't be good to anyone in the Arena."
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"If I broke my neck, I would not be good to anyone anywhere. I know full well the risks. I want to see the roof. If you wish to continue to trouble me, you may do so using the metal stairs."
He pointed dismissively to the fire escape. The ladder up to the second floor level was currently folded up into it, but Altaïr was sure he could figure out how to unleash it if Arya truly wished to follow. He would have used the stairs himself, if he weren't so set on avoiding detection by people looking out the windows.
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"I'll never reach that!"
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"There is a ladder here. I have not seen its kind before, but these things always have some sort of release..."
Why would it be there if it was unusable? It must be a private staircase, only intended as an exit, if the ladder was always drawn up. Strange. He paced quietly and avoided standing in front of windows too long as he examined the fire escape, frowning. Finally he found where to release the ladder. It slid down on its track to the ground, and it was a miracle this didn't trip the fire alarm.
"Now if you wish to come, do so quietly."
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C
(She might be wrong, but if she is, she's not aware of it.)
Still, she notices Altaïr's apparent displeasure, and that's at least enough to pique her curiosity.
"I do not think it will stop being there. No matter how one might wish."
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He turned to reply to someone like-minded, someone who also wished the barrier was not there—
He'd gone insane or been drugged, and now he was dreaming of a dragon from one of the European tapestries. And it was speaking to him. And he felt somehow he should answer back. He remained still and calm, though he did not feel like either, and kept his face straight and stony-faced but for a widening of his eyes.
"....What sorcery is this?"
Surely someone had just rigged a convincing puppet, and the person the voice belonged to would reveal themselves.
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(Iskierka, for her part, is interested in seeing the reactions she gets, but she can't help being what she is.)
"Why, it is none at all," she answers, as if this should be quite entirely obvious. And it is, at least to her. She just forgets, sometimes, that not everyone is her, even when she knows very well that not everyone is familiar with seeing dragons around.
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"This is a dream."
Yet he did not remember going to sleep. And this dream did not turn to a nightmare like so many of his past ones. He could not remember being so lucid either. Usually it was so hard to do things like pick up a book and read, in dreams.
He took one careful step to the side, then another, cocking his head as he moved away from the edge. There was nothing much to do but go along with it. Blend in, so to speak, so a creature (or hidden person) would not think him a threat.
"You were saying? About the... invisible wall?"
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Not, of course, that she entirely minds being made to fight things but still, this is nothing like what she'd want out of dream. Not by any stretch of the imagination and that's the most important part of the whole thing as far as she's concerned.
"Only that it has always been there, and that they are hardly likely to make it so that it is not. It is dreadfully inconvenient, really."
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C
Aragorn is seated at the foot of one of the trees in the rooftop garden, smoking a pipe, his legs stretched out in front of him and crossed at the ankle.
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He sighed. "Would that I had known in that demonstration room. Then perhaps I would not have felt as though struck by lightning." Punches he could take, but his head still felt a bit scrambled from leaping straight into the shock barrier protecting the Gamemaker's viewing window.
"I see you made no move to stop me, should I have failed to see it. Your charity and goodwill is moving." Altaïr might be a killer and an ass, but he still helped little old ladies terrorized by corrupt guards.
OH MY GOD I'm so sorry for this late.
i've done worse tbh!
It was still strange for Altaïr to outright trespass on roofs, but there was more of a rooftop culture in the sprawling cities of the Holy Land. Ladders were common, roof gardens provided shade (and hiding places). However, with buildings getting taller, rooftop access was mostly restricted.
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Aragorn's expression makes it clear that he knows that Altair knows that the explanation makes no sense to someone who doesn't jump off roofs. It says, And you intended to have your look as you fell to your death?
A
Gary had only been on his way to the kitchen for a late breakfast, passing by the other suites and checking the nameplates on each. He's gotten unconsciously paranoid about that lately, something he hasn't had the mind to notice. Like maybe, if he checks them enough, he'll get some kind of sign that says when the Gamemakers are moving someone out. Or maybe his attention will keep them from moving out at all. Maybe if Gary put some thought into this procedure he would realize how irrational it is. Instead, he sees a new name.
Brazenly, with only the excited anticipation of meeting someone new to guide his actions, Gary slips into the room and sees his new Districtmate checking himself out in the window. He's a little too enthusiastic to try sneaking up on him or playing any welcoming pranks. The direct approach will have to do.
"Hey!" Gary chirps, smile bright beneath unkempt hair. He's still in his pajamas, it's kind of early for him. "You look fine from the back, if it helps!"
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"It is not my back that is the problem," he said crossly. Obviously, he resisted adding.
Altaïr turned, giving up his hope that he might be left in peace. He still had remnants of dried blood on his mouth. He raised his brows at Gary's strange yet comfortable-looking garb, then remembered his own appearance. Belatedly, he put his hands down. He wasn't exactly trying to hide his missing finger, but showing off telltale physical traits while being expected to live with captors and captives in close quarters.... He prized his anonymity, even if this was a somewhat futile attempt at it.
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The blood, though--they should probably talk about the blood. "Woah, hey," Gary starts, raising a hand in a half-point at Altaïr's mouth. "Did you just get into the red meat, or do you need a doctor or something?"
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"Neither. Do you mean to tell me I should see a doctor for so small a wound?"
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"You should at least, like, wash it off or something," he shrugs. "Are you okay? Who was knocking you around?"
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