Karkat Vantas ♋ carcinoGeneticist (
crabmunicator) wrote in
thecapitol2015-01-04 09:33 am
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(OPEN)
Who| Karkat and whoever runs into him
What| Dealing with aftermath of the arena and adjusting back to Capitol life.
Where| Out in the Capitol, on the training floor, in district 6, or bugging specific people.
When| During the first week post-arena.
Warnings/Notes| Possible description of gore and death, but not likely to come up in most threads. Otherwise just Karkat's foul mouth.
A. The Capitol
The thing about fighting in a real arena is that now Karkat has fans. Sure, some people still held their interest after whatever antics his past self had gotten up to, but it's now that he's had a real turn of his own - not the short, lackluster experience of the mini-arena - that he's proved his own worth an object of entertainment. And he hates it. After enough of getting stopped in the street or gossiped over by chatty Capitolites, Karkat has decided enough is enough and fetched himself a hooded coat. It's one of the rare few times in his life he's ever been glad to have small horns; he can yank the hood up over them no problem, hiding the flash of orange that's drawn too many eyes.
The trouble is, small horns doesn't mean no horns, and trudging around with two lumps poking his hood tends to draw attention regardless. Besides, he can't exactly hide his grey skin. But still he tries, skulking around to cafes or a particular bakery he's grown fond of, or just along the streets for fresh air and the chance to stretch his admittedly short legs. It's better to be out and about than cooped up inside, and one might find him wandering night or day now that the curfew's been lifted.
B. The Training Center
When he is in the tower, however, Karkat often finds himself down in the actual training center the place gets its name from. Much of his time in the arena was spent making the best of the pocket knife he got from the arena, and while his skills were inept and amateurish, he adapted well enough that he figures it best not to lose what little he learned. For all he knows, he might end up stuck with only a knife to his name in the future.
To that end, he takes a blade and goes at the training dumbies, testing moves and trying to remember the flow of fights he had before. It's weird when the target isn't moving (or trying to kill him), but it's the best he has available.
Other times, not wanting to lose his old skills either, he trades the knife out for the more familiar shape of a sickle. With this he is methodical and practiced, tracing over old moves - none professional or trained, but speaking of experience nonetheless.
C. District Six
But when the Capitol at large or training calls him, Karkat eventually wends his way back to his district. With the curfew gone sometime between entering and exiting the arena, the place feels less stifling to stay in. There's a TV and games, and much as he did on the nights stuck here, he pulls up something inane to take out frustrations and take up his time. RPG, FPS, fighting game, whatever--so long as a target is offered for him to mash the right buttons at, he's content to give it a shot.
D. Around the Tower/Wherever (closed to certain CR)
Lastly, Karkat has loose ends to tie up: people to check up on, friends to talk to, or even a stranger to learn more about. If he knew what floor he could find them on, he might go and knock at a door with an "Are you there?" called through. Other times, he'd be just as apt to stop someone in a hall or on the street if he ran into them. Regardless, he's intent on talking to them sooner or later.
(OOC: Karkat would want to talk to Nill, Terezi, Dave, the Initiate, the Signless, and Shepard post arena. Feel free to have him run into your character wherever, or feel free to contact me if you want to arrange something specific.)
What| Dealing with aftermath of the arena and adjusting back to Capitol life.
Where| Out in the Capitol, on the training floor, in district 6, or bugging specific people.
When| During the first week post-arena.
Warnings/Notes| Possible description of gore and death, but not likely to come up in most threads. Otherwise just Karkat's foul mouth.
A. The Capitol
The thing about fighting in a real arena is that now Karkat has fans. Sure, some people still held their interest after whatever antics his past self had gotten up to, but it's now that he's had a real turn of his own - not the short, lackluster experience of the mini-arena - that he's proved his own worth an object of entertainment. And he hates it. After enough of getting stopped in the street or gossiped over by chatty Capitolites, Karkat has decided enough is enough and fetched himself a hooded coat. It's one of the rare few times in his life he's ever been glad to have small horns; he can yank the hood up over them no problem, hiding the flash of orange that's drawn too many eyes.
The trouble is, small horns doesn't mean no horns, and trudging around with two lumps poking his hood tends to draw attention regardless. Besides, he can't exactly hide his grey skin. But still he tries, skulking around to cafes or a particular bakery he's grown fond of, or just along the streets for fresh air and the chance to stretch his admittedly short legs. It's better to be out and about than cooped up inside, and one might find him wandering night or day now that the curfew's been lifted.
B. The Training Center
When he is in the tower, however, Karkat often finds himself down in the actual training center the place gets its name from. Much of his time in the arena was spent making the best of the pocket knife he got from the arena, and while his skills were inept and amateurish, he adapted well enough that he figures it best not to lose what little he learned. For all he knows, he might end up stuck with only a knife to his name in the future.
To that end, he takes a blade and goes at the training dumbies, testing moves and trying to remember the flow of fights he had before. It's weird when the target isn't moving (or trying to kill him), but it's the best he has available.
Other times, not wanting to lose his old skills either, he trades the knife out for the more familiar shape of a sickle. With this he is methodical and practiced, tracing over old moves - none professional or trained, but speaking of experience nonetheless.
C. District Six
But when the Capitol at large or training calls him, Karkat eventually wends his way back to his district. With the curfew gone sometime between entering and exiting the arena, the place feels less stifling to stay in. There's a TV and games, and much as he did on the nights stuck here, he pulls up something inane to take out frustrations and take up his time. RPG, FPS, fighting game, whatever--so long as a target is offered for him to mash the right buttons at, he's content to give it a shot.
D. Around the Tower/Wherever (closed to certain CR)
Lastly, Karkat has loose ends to tie up: people to check up on, friends to talk to, or even a stranger to learn more about. If he knew what floor he could find them on, he might go and knock at a door with an "Are you there?" called through. Other times, he'd be just as apt to stop someone in a hall or on the street if he ran into them. Regardless, he's intent on talking to them sooner or later.
(OOC: Karkat would want to talk to Nill, Terezi, Dave, the Initiate, the Signless, and Shepard post arena. Feel free to have him run into your character wherever, or feel free to contact me if you want to arrange something specific.)
aaaaaand end I think
He eyes Karkat's hair, makes an approving noise, and turns his attention to the noises beyond the end of the alley. The noise he makes is not a sigh, because Roland Deschain obviously doesn't make that sort of noise. It's a fortifying breath.
"Aye. As I'm going to be. Give me a moment to make sure everyone's eyes are on me. We'll only get one shot at this." Then he unfolds himself and gets to his feet, strolling out from behind the dumpster as if it's a perfectly reasonable place to appear from. His voice is casual, curious, and the squeals he gets in response are, sadly, immediate.
yes that works! and there's Karkat's bit tied up too
Fortunately Roland plays his part just fine. As soon as he has the attention of the Capitolites, Karkat slips out of the alley and weaves his way off, keeping quick and quiet to the best of his ability. Eventually, he'll slip into a store.