Panem Events (
etcircenses) wrote in
thecapitol2015-12-09 10:48 am
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Entry tags:
District 13 Mission 7
Who| Jet, Cecil, Sam, Haruto, Albert, Porrim, Ermac, Alain, Tabris, Joan and Altair
What| Item Retrieval Mission
Where| An unknown facility in the Capitol
When| Night
Warnings/Notes| Violence on peacekeepers, warn for anything else in the headers!
Mission goers are assembled in the hanger at mid-day, dressed in the usual dark attire, a hovercraft prepped and ready for them. The ride takes several hours and by the time they set down well outside of the Capitol's surveillance, the sun is setting and the bright lights of the Capitol are turning on. But it isn't the streets the teams are headed for, but the underground.
The tunnels under the city take them most of the way and provide them an un-monitored progression at least part of the way. When they surface, those more familiar with the Capitol may notice they’re pretty far south. They emerge in an alleyway behind a large stone building, there’s one door facing the alley; their way in. As they approach the door, it opens to reveal someone standing there. They’re unarmed and something applied to their face makes it seem blurry to an observer and makes identification impossible. However, since they open the door and hold it open for the rebels, it’s clear they’re there to help.
The rebel’s guide leads them through back hallways until they reach a dark staircase, from here, they’re on their own and, wordlessly, their guide leaves as they descend. The staircase is dark and seems to go on forever until it finally ends in a plain looking door. Through this door is another hallway, but it seems to only have one purpose: the large double-door at the end of it. There, in front of the door, are peacekeepers. It’s left to Team 2 to get rid of them, they have the option to distract them with a small device that emits a high-pitched noise and then incapacitate them, or perhaps they want to attempt to use the darkness of the hallway to sneak up on the guards, either way, something needs to be done before an alert is raised.
Once Team 2 has incapacitated the guards, the teams are free to go through the double doors. The next room is divided by a large glass wall stretching across the width and height of the space. On one side of the glass sits a pile of clothes, some of it may be recognizable, some of it may not be, but it seems to have been discarded randomly. Across from the pile of clothing is a pile of armor and other less-common clothing articles. This pile seems to be less haphazard, but similarly uncared for.
On the other side of thick glass is the real gold, row after row of tables all full of weapons and items, recognizable and completely foreign. The door in the middle of the glass is the only way to safely get through, but a quick application of the code-hacking device to break the lock and the other side is open. It’s a free-for-all.
Rebels need to be quick, it’s only a matter of time before those peacekeepers go missing and with no packs granted to them, they’re limited by whatever they can realistically carry, although a few packs seem to be strewn among the pile of clothing and might be usable to carry a little more. Once time is up, one team is sent ahead of the other to make the trip back to the underground tunnels. Hopefully, if one team is caught the other can make it back.
Items that can be found (not including clothes and armor) are:
Cullen's sword and shield
Albert's communicator andfox totem
Initiate's club made of bones/horns
Jet'ssuper gun, communicator, eagle totem, bag of mushrooms
Roland's revolver, silver knife, bullets and old bullet shells
Sam's collapsible machine gun gauntlets and wing pack
Luna's music box and passcards
Rick's Colt python, Gerber knife, secondary handgun and machete
Harley'soversized mallet and a couple of bombs
Ruffnut's knife
Wesker's twin desert eagles
Alain's large pistol, hunting knife and two bandoliers of bullets (mostly empty)
Sansa's amythyst hairnet
Karkat's sylladex and strife deck (both closed)
Sigma's lethal injection watch
Shepard's shotgun, lancer and omni-tools
Tabris' axe
Haruto's wizar driver, wizard rings and wizarswordgun
Black Tom's shillelagh
Coach'skatana and shotgun
Vivi's ticket, tetra master cards, magic armlet and oak staff
Altair's hidden blade, longsword, knife/short blade and 5 throwing knives
Daryl's hunting knife, crossbow and bolts, lighter and pack of cigarettes
Jack's compass
Jeremy's badge
Ellis' gun
Terezi's dragon cane
Phi's bracelet
Nitou's Beast driver, mirage magnum and rings
What| Item Retrieval Mission
Where| An unknown facility in the Capitol
When| Night
Warnings/Notes| Violence on peacekeepers, warn for anything else in the headers!
Mission goers are assembled in the hanger at mid-day, dressed in the usual dark attire, a hovercraft prepped and ready for them. The ride takes several hours and by the time they set down well outside of the Capitol's surveillance, the sun is setting and the bright lights of the Capitol are turning on. But it isn't the streets the teams are headed for, but the underground.
The tunnels under the city take them most of the way and provide them an un-monitored progression at least part of the way. When they surface, those more familiar with the Capitol may notice they’re pretty far south. They emerge in an alleyway behind a large stone building, there’s one door facing the alley; their way in. As they approach the door, it opens to reveal someone standing there. They’re unarmed and something applied to their face makes it seem blurry to an observer and makes identification impossible. However, since they open the door and hold it open for the rebels, it’s clear they’re there to help.
The rebel’s guide leads them through back hallways until they reach a dark staircase, from here, they’re on their own and, wordlessly, their guide leaves as they descend. The staircase is dark and seems to go on forever until it finally ends in a plain looking door. Through this door is another hallway, but it seems to only have one purpose: the large double-door at the end of it. There, in front of the door, are peacekeepers. It’s left to Team 2 to get rid of them, they have the option to distract them with a small device that emits a high-pitched noise and then incapacitate them, or perhaps they want to attempt to use the darkness of the hallway to sneak up on the guards, either way, something needs to be done before an alert is raised.
Once Team 2 has incapacitated the guards, the teams are free to go through the double doors. The next room is divided by a large glass wall stretching across the width and height of the space. On one side of the glass sits a pile of clothes, some of it may be recognizable, some of it may not be, but it seems to have been discarded randomly. Across from the pile of clothing is a pile of armor and other less-common clothing articles. This pile seems to be less haphazard, but similarly uncared for.
On the other side of thick glass is the real gold, row after row of tables all full of weapons and items, recognizable and completely foreign. The door in the middle of the glass is the only way to safely get through, but a quick application of the code-hacking device to break the lock and the other side is open. It’s a free-for-all.
Rebels need to be quick, it’s only a matter of time before those peacekeepers go missing and with no packs granted to them, they’re limited by whatever they can realistically carry, although a few packs seem to be strewn among the pile of clothing and might be usable to carry a little more. Once time is up, one team is sent ahead of the other to make the trip back to the underground tunnels. Hopefully, if one team is caught the other can make it back.
Items that can be found (not including clothes and armor) are:
Cullen's sword and shield
Albert's communicator and
Jet's
Harley's
Ruffnut's knife
Sansa's amythyst hairnet
Coach's
Vivi's ticket, tetra master cards, magic armlet and oak staff
Closed to Albert
But he was deteremined to find that familiar flash of green that meant so much to him.
It took a long time, long enough to make him begin to wonder if he'd find it before they had to move out, but finally he found it, the clothing pile left strewn across the floor as a result, and extracted it from it's jail. The jacket was still in good condition despite being abandoned for more than a year and Jet couldn't help the broad grin on his face as he slipped his old bomber jacket back on.
Feeling a little more himself than he had before he'd stepped into the vault, he gathered up the other stuff he'd grabbed and began to move from the demolished clothing pile. A glint off a familiar set of shades made him pause. A moment of inspection later made certain they belonged to who he thought they did.
Whatever Albert was doing would soon be interrupted by a tap on his shoulder and Jet poised to slip the aviators onto his husband's face once he'd turned in response.
no subject
He's so engrossed in what he's doing - and more than a little cotton-headed - that it takes two taps to get his attention. He expects it's Haruto or Cecil but he turns and finds Jet instead. Not an unpleasant surprise, as surprises go. Nor are the sunglasses that the blond mischievously slides up his nose. It prompts a delighted smile.
"I'd forgotten these were here."
no subject
"Me too, I went digging for this thing-" he tugged on the collar of his jacket. "-and I found them. Figured they might be a sight for sore eyes." He knew the sun and even overly bright lights hurt his husband's eyes more than his partner's desire to hide their odd look from the general populace. That second one wasn't an issue much here, but the first problem was still just that: a problem.
Speaking of problems, the look that had been on Albert's face just before Jet had decorated it with the aviators brought a bit of concern to his mind. Albert seemed...off. Not distracted, so much as...far away. His hand came up to the back of Albert's neck to the older man's hairline. "You alright?"
no subject
no subject
As expected, his expression twisted with concern even as annoyance slid in to cover it. "Albert. You're coming down with something and you came on a mission? What if you sneeze and some guard decides to take a shot at the sound?" Then Jet would protect him, but that wasn't the point.
Jet brought the back of his hand up to Albert's forehead but didn't feel any heat, it wasn't a fever. Yet, at least.
no subject
"I didn't realize I was sick until we were already here. It's just congestion, I'll be fine." You know, despite the fact that he can't breathe very well and wants nothing more than to go to bed and stay there so he can waste away in peace. Not exactly the attitude to have on a mission.
no subject
It was said a little more defensively than he meant it, but Albert's defensive barking raised Jet's own hackles. The batted away hand found a new place to be on Albert's shoulderblade, as though the very idea that some peacekeeper might take a potshot at his partner was making him want to keep Albert close.
"Just do me a favor and stick nearby until we're back in the tunnels, alright?"
no subject
And with that he doesn't exactly have a leg to stand on.
Sullenly, Albert sniffs again, readjusting the shades on his face since they'd dropped askew by the sneeze. "Alright."
no subject
"Soon as we're back at base, we'll get you feeling better so you don't have to act so miserable."
no subject
"But I could use a rest, yes." He's been working hard, trying to stay on even footing with the District's demands so that when the time comes when they need something, he has exemplary service under his belt to cite as a reason in his favor.
no subject
He readjusted his hold on the stuff he'd gathered and resettled his pack before jerking his chin in the direction of the door.
"Now come on if you're done scavenging, it'll be time to roll on out soon enough."
no subject
With a sigh, Albert shoves the last of his bounty into the oversized duffle on his shoulder and follows the directed of Jet's jerked chin, privately grateful for his personal mother hen even if he puts on a show of resenting it. He'd probably have run himself into the ground long before now if it weren't for Jet.